The ever expanding monolith that is Star Citizen is undergoing a major change after February 14 with the Persistent Universe (MMO) component breaking off from the Squadron 42 solo campaign with both now being sold separately.
Anyone whose already purchased the game will continue to have access to both but anyone buying the game after the date will need to purchase each part to have access to the whole. It’s an interesting shift in policy and I’m surprised it has taken this long to take this long. Both parts are very different games that are likely to also attract very different crowds.
Squadron 42 with its story focused campaign and big production values is the kind of crowd pleasing game that has potential to be released as boxed copies, on Steam or even as a console title. Keeping it away from its more intimidating MMO sibling gives it a chance to shine and also increases its attractiveness to long time fans of Wing Commander.
Details of the package split can be found here.