Development

Via Kotaku – The Exceptional Beauty Of Doom 3′s Source Code

DOOM 3

There’s a great article on Kotaku by Dyad (PS3) developer Shawn McGrath about his experience and admiration for the Doom 3 codebase which was just made publicly available.

It’s quite cool to read of game developers having such public admiration for the quality of a peers work at this kind of technical level. Even more so when they spend the time to write a detailed article about it.

Exploring idTech and the work of John Carmack is not new. The man’s technical legacy in game development is hard to match, but I think this article is great for showing how consistency and standards go a long way to making great code.

Link: The Exceptional Beauty Of Doom 3′s Source Code

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