Rolled out now for Xbox One players in conjunction with the Arena release is a substantial set of fixes for the core Elite Dangerous game. Details of the 1.5.02 update are listed below, sourced directly from the Frontier Forums:
Greetings Commanders, we have update 1.5.02 on the way this morning. The Update will be available to download from 11:00am BST (10:00am UTC). This is to get you ready for when the servers return. We are expecting the servers to be back within the next few hours. The download for XB1 is around 2GB.
In addition when the update goes live there will be some changes to the Xbox Store products which means there will be an Arena standalone product (which will include playing with existing Elite Dangerous owners on the same platform), and a season one bundle which is both Elite Dangerous and Arena combined. We would like to stress that existing players need not purchase either of these items as you already have access to all of the content included.
– Elite Dangerous: Arena now available as a stand alone purchase, allows cross-play with Elite Dangerous
– In Game Store added to allow the purchase of Game Extras, such as Paintjobs and Bobbleheads. Use Frontier Points available from the Xbox Store to purchase in game Extras.
– Added 24 new achievements worth 350 Gamerscore
– Don’t crash if an invalid preset is selected in bindings.
– Fixed a crash in trail rendering.
– Prevent a crash if closing bulletin board while the page is updating.
– Fixed a prospecting drone crash.
– Fixed a render crash with asteroid cluster.
– Fixed a crash from NPC launching.
– Zooming into a discovered planet surface map and zooming out will show all unknown planets – fixed.
– Rebalanced the ice field lighting in the CQC map.
– Fix for crash during outfitting
– Added guards for a door manager related crash
– Fixed Mine/Missile malfunction causing the client to crash
– Added guards to help prevent a Capital Ship related crash
– Limit Galnet to only displaying recent articles in the game
– Fix Darnielle’s Progress in the Maia system
– Fix some names in local trading report news articles.
– Stop requiring the Phekda permit to travel to that starsystem
– Rank missions should no longer instantly fail for no apparent reason
– Ammo store shouldn’t show drones as purchasable if there is no stock
– Galaxy map now remembers the previous Cargo Mass slider setting, unless enough real cargo is added to the ship to exceed the slider setting
– Don’t replot the current route just because the Galaxy Map is opened. Fixes the route being forgotten sometimes if viewing the galaxy map during FSD charge, and helps to avoid forgetting the in-system target at the end of the route
– Fix Imperial Cutter schematic
– Fix for network object ID exhaustion.
– Fixed some missing Powerplay translations.
– Fix an error on the server when a CQC Deathmatch game starts
– Fix the splash at the end of a CQC game showing incorrect results
– Fix the team balancing to account for player rank correctly
– Fix a server error for when a player joins shortly after the lobby enters the initialising state
– Make sure we don’t mark a CQC game as about to end when its in the loading state
– Adjusted how teams are set up in CQC games so make them more balanced
– If someone joins a CQC match when the current game has less than 1 minute left, then have them wait on the lobby screen for the next match instead of joining a game about to end
– Hold on to CQC spawn points for longer to avoid spawning on top of a ship
– Lowered the min damage threshold for getting an assist on a player in CQC
– Remove the first blood bonus from capture the flag mode
– Remove the highest score bonus from free-for-all games as the highest score will be the winner, so they ended up double dipping for XP when winning
– When you accept a pending CQC invite, then decline any other invite you have
– Fix CQC Loadouts not always being saved
– Community Goal top contributor news reports have returned, featuring Commanders from all platforms
– Wanted Xbox commanders can now appear in top 5 bounty local news reports
– Fix a crash in system simulation for “Sidgoe LX-S c17-0”
– Fix for purchased exploration data not always giving details on all bodies in that star system
– Fix for First Discovery names from Wings appearing too many times
– Fix for refuelling 10% button
– Fix for System Map memory leak
– Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations.
– When purchasing exploration data, Universal Cartographics is now able to include details on all bodies in a system.
– Fixed a number of star systems with stuck controlling minor factions.
– Fixed some metadata mismatches causing server errors.
– Fixed a server crash if a star system is being accessed while being deleted.
– Various server performance and reliability improvements
– Allow local news articles to only be shown at certain markets within a single starsystem
– Misc reliability fixes when awarding Trade Vouchers to Wing members
– Disregard background sim consequences for crimes committed against Powerplay NPCs
– Filter out background sim local news reports from more than 30 days ago
– Various background sim reliability improvements
– Fixed some missing Powerplay system effects
– Updated galactic mean commodity prices
– Change to allow scenario spawning to fall back to stations as centre-bodies when the system has a population with no planets. Allows such systems to have conflict zones and for players to influence that war.
As an existing owner of the game, the first thing that I noticed when I went to check out the updated game was the existence of an Elite Dangerous Physics Engine file on my Xbox One and in the Store. By itself it does nothing but is needed when purchasing either version of the game. After a game restart my console figured out what it was doing and I was back in the game.
Once the game is loaded, you’ll notice on the main menu the new storefront is listed. This is where you buy credits for the game via the Xbox Store then jump to the Frontier Store (accessed via the Edge browser) to spend the credits on ship items like paint jobs and bobbleheads. It seems odd to have this two step process in place but I suspect it is entirely there for Microsoft to get their share on purchases.
Returning to my ship, I was pleasantly surprised to see some increased variety with the missions on offer on the bulletin board in terms of low/high risk tasks, the rewards on offer and the requirements needed to be able to accept the work.
Maybe I got lucky with choices and location at this time but with such a big universe I’d like to imagine there’d always be plentiful work available for any kind of pilot but sometimes previously you would find it more difficult than expected.
Elite Dangerous and Arena are out now for both Xbox One and PC.