Gaming

Halo MCC update 8/12 now live

343 Industries posted details today of the latest update to Halo MC that went live. Once again, proof of its success will be when we all sit down to play. Judging by issues we ran into last night with custom games, there is certainly room for improvement.

For those not wanting to chase links again, the details are listed below.


The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update. This particular content update focuses on matchmaking, parties, custom games, achievements, stability, and more. While this update contains a variety of improvements, we continue to work on additional content updates that will be rolled out to address further issues. Below, you’ll find a summary of the updates that are included in today’s update:

Matchmaking & Parties

  • Made improvements to matchmaking team balance
  • Made an update to improve matchmaking search times and success rates, specifically expediting the “Players Found” and “Connecting Session” search phases
  • Made improvements to prevent a player’s rank from resetting unexpectedly
  • Made an update to resolve an issue that allowed players to be placed into an incorrect lobby after a matchmaking game
  • Made improvements to prevent the party from being disbanded upon returning to lobby
  • Made an update to ensure that players are sorted by team in the “Match Found” screen
  • Resolved an issue where Team Slayer matches in Halo 3 could separate players onto individual teams
  • Resolved an issue where players could be placed into a group of 7 players and unable to find more
  • Made improvements to ensure that the party-leader is prompted to “Bring Party” when leaving a lobby
  • Made an update to ensure that split-screen players cannot be divided onto different teams
  • Made improvements to ensure that clients are not kicked from parties at the end of matchmaking games with a “failed to connect” error
  • Made an update to ensure that Halo 2: Anniversary matches do not continue indefinitely after entire opposing team quits
  • Made an update to ensure that parties are not separated when the party leader navigates through multiple titles

Custom Games

  • Made improvements to prevent manual team selection from getting reset after a Custom Game match
  • Made an update to ensure that the “Make Party Leader” command functions correctly

Achievements

  • Made an update to ensure that the “Too Close to the Sun” achievement unlocks when prerequisites are met
  • Made an update to ensure that the “Monopolized” achievement unlocks when prerequisites are met
  • Made an update to ensure that the “Devastating” achievement unlocks when prerequisites are met
  • Made an update to ensure that the “You’re Joking” achievement unlocks when prerequisites are met

Game-specific

  • Made improvements to Halo 2: Anniversary objective pickup, specifically in regards to objective “juggling”
  • Made an update to Halo 3’s movement input, specifically to resolve a deadzone issue which affected moving in a straight line
  • Made additional improvements to Halo: CE fall damage scenarios
  • Made an update to resolve a Halo 2 Classic campaign issue where a black screen could overlay the gameplay screen

Stability

  • Made a variety of stability improvements across the following areas:
    • Matchmaking
    • Custom Games
    • Halo 4 Campaign

Misc.

  • Made an update to ensure that clan tags appear in the post-game carnage report for all players
  • Made an update to ensure that players are sorted by team in the post-game carnage report
  • Made an update to ensure that emblems are displayed correctly in the post-game carnage report

 

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1 reply »

  1. Gave the game a run since the update and have found that matchmaking is continuing to improve and I was able to get into games fairly regularly but there were differences in the network quality between games.

    A Halo CE match on Wizard ran perfectly well but a Halo 2 Anniversary match on Zenith continued to have rubber banding issues.

    In the Halo Waypoint forums there is mention that H2A has some severe network spikes during games which can have dire consequences for those with slower connections; hopefully it is something that 343i are aware of and are looking into.

    Like

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