A week or so ago I put up a post to help with some hints around getting better frame rate with Microsoft Flight Simulator (MSFS) in VR on the Quest 2. With this post I’ll be focusing on image quality this time, and taking advantage of ASW (Asynchronous […]
After months of leaving my Quest 2 VR headset and the touch controllers lying haphazardly on a small table I decided to buy a stand to proudly display it After a bit of research I came across a well priced Quest 2 stand on Amazon. Kiwi Design have […]
UPDATE: With Microsoft Flight Simulator there are definitely two schools of thought with how it should be run: Image Quality vs Frame Rate. In my quest for delving into all the different tweaks available I’ve clarified this post as frame rate improvement. A subsequent post on Image Quality […]
Late last week the PC version of Elite: Dangerous received what might initially be considered a small update to the game (version 2.0.7) but when taken into consideration it’s timing with the public availability of the Oculus Rift VR headset, it’s a significant milestone for a game that […]
With Oculus finally taking preorders for their Rift Virtual Reality headset, a line has been drawn in the sand for both its launch date and the price point that the company feels is acceptable for the consumer market. With three companies all introducing their own takes on the technology it […]
With the Electronic Entertainment Expo (E3) only a day and a bit away from starting in Los Angeles, I thought I’d throw out a few last minutes predictions. With competition fierce there is bound to be plenty of quotable news to come out of this week. Already, there’s […]