So it seems all the hype is actually pretty accurate. Project Scorpio (or Xbox Scorpio depending on what website you visit) does have some very impressive technical specifications.
What’s more all Xbox One games will be improved out of the box. No screen tearing, more stable frame rates, better filtering, faster load times and for games that have dynamic scaling, scaling up to whatever the full scale resolution is (most likely 1080p). Obviously Microsoft first party titles like Forza 6 etc will get patched to provide full 4K support (as seen in a Forza 6 tech demo) and hopefully other 3rd party publishers will follow suit.
Other massive improvements include 4K and 60FPS encoding support for Game DVR. There is 12Gb of DDR5 RAM in the Scorpio – of which 8GB will be available to developers and that leaves Microsoft with a massive 4GB for page file swapping and the OS. This is a huge improvement of the 8GB DDR3 RAM the Xbox One has (5GB for games, 3GB for OS).
[EDIT – Night Owl] A recent tweet by Xbox’s Mike Ybarra has confirmed that optimisations to the console’s OS has now increased available memory to developers to 9GB (now only 3GB for the OS).
Digital Foundry has done some good videos on this so feel free to watch below. For those of you in a hurry here is a quick tech comparison between some of the current consoles:
Here is a picture of Forza 6 running at 60FPS in 4K on the Scorpio (scaled down but you can see how good it looks):
Here are the Digital Foundry videos:
I have to say I am really excited for this new console. Let’s hope the E3 press conference knocks it out of the park.