Gaming

Elite Dangerous 2.3.01 update now live

I go take a holiday and what happens when I get back? Another update has already rolled out for Elite Dangerous. As well as optimisations and tweaks to Multi-Crew, I’m happy that the issue with the galaxy map is being taken care of because it was a tad infuriating to deal with on the PC.

Details are below. The update rolled out a few days ago so should already be there the next time you jump into the game.

Stability Fixes

  • Fix to prevent a crash under some network conditions, that could occur when arriving in a session just as another player jumps away
  • Fixed a crash that could occur when the helm initiated a supercruise jump while a Multi-Crew player was in a fighter
  • Fixed a crash that could occur when cancelling a docking request when you have a docking computer installed

General Fixes & Tweaks

  • Fixed an issue whereby chained missions were not appearing often enough
  • Fixed an issue which created low resolution stars when exiting hyperspace
  • Fixed an issue whereby gas giants would be incorrectly assigned a star texture in the system map when zooming out
  • Addressed a large framerate drop that could occur when a friend logs in
  • Various text fixes
  • Various localisation updates
  • Fix some Engineer bookmarks not being set when issuing invitations
  • Missing GalNet articles have been fixed
  • Farmed salt from the community for usage later.
  • Addressed an issue causing Commanders to resurrect in Eranin instead of on a Planet Base near Colonia

Audio

  • Fixed some audio issues related to settlements
  • Addressed some audio popping that could occur when near Moisture Farms
  • Fixed missing audio dialogue in training missions
  • Various ship related audio fixes

Galaxy and System Map

  • Fixed an issue whereby galaxy and system map popups were offset on resolutions other than 1920×1080

Missions

  • Fixed welcome mission not appearing for the Horizon Sidewinder starting package
  • Fixed an issue whereby a certain welcome mission was not generating correctly
  • Fixed a number of adjudication server disconnects

Multi-Crew

  • Fix for non-helm players ending up in the pilot chair when dropping out of supercruise
  • Addressed an issue that led to incorrect bounty share messages being displayed during a Multicrew session
  • Increased crew payments: voucher scaling now tops out at 80% of helm earnings (previously 50%)
  • Increased insurance rebuy discount for Helm to 30% reduction per crew member (previously 25%)

Networking

  • Various network optimisations

Player Journal

  • Scanning objects with no rotational period (or infinite rotational period) no longer writes any information about rotational period to the Player Journal
  • Fixed an issue whereby events could become merged in the Player Journal

Ships and SRVs

  • Fixed an issue whereby decals on an SRV appeared within a black box
  • Small tweak to the tail camera on the Fer-De-Lance so an installed shipkit piece is more visible
  • Adjusted ship name filtering
  • Fixed a transaction server disconnection when transferring cargo

Weapons and Modules

  • Fixed an issue with infinite Packhound missile ammunition and heat generation which meant they could be fired infinitely by a Multi-Crew Gunner
  • Fixed issue whereby certain modules (such as the Advanced Discovery Scanner) could not be reactivated after being repaired by the Auto Field-Maintenance Unit

Powerplay

  • Fixed expansions not being correctly processed during weekly server maintenance
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Categories: Gaming, News

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2 replies »

  1. Yet another game I need to play more. I’m trying to get through the last of the Witcher 3 DLC and because I’ve started playing that again I’m completely hooked on the Witcher 3 again.

    Liked by 1 person

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